Note that you may have to modify UnityPlayer.dll so that it doesn't perform hash checks if you intend on using those repackaged bundles in Collection of SaGa. If you're interested in the latter though, you can look at a tool called UABEA to see if you can figure it out. Repacking the Unity AssetBundles is also not covered. ROM modding is an extensive topic and isn't covered in the guide. You can also modify or even completely change the various aforementioned menu assets. So long as you understand this, you can extract the ROMs to play in a gameboy emulator or even mod them and rebundle them. I want to stress that you should NOT be distributing these assets by any means, that is illegal.
NOTE: The above denotes these were dumped from the Switch eShop using different tools called DevXUnityUnpacker and HxD, we'll be dumping from a different origin, namely the Steam game's local files, but they're the same images as identified by the hash data.Īdditionally, you'll be able to extract other assets such as original music, wallpapers, and menu sprites / textures. You'll be extracting assets from the Unity game engine, some of these assets include the following read only memory images:
This guide is meant to educate you with the first steps to modding this collection.